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63 stories curated in inspiration.

A developer created a GPU tube rendering system using TSL and WebGPU that computes positions and normals in shaders, avoiding CPU-side geometry rebuilding for animated lines.

MediaPipe's face landmarks, Google's canonical face model, and Three.js combine to create a real-time textured 3D face mask, with specific attention to topology and UV mapping.

An experimental Three.js demo transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen, using separate geometry for each thread.

Three.js Conference speakers will present on interactive storytelling, real-time 3D games, and using Three.js scenes and Gaussian splats as training data for generative video models.

A real-time datamosh effect can be built using Three.js by employing shaders and techniques inspired by video codecs, transforming scene transitions into unpredictable visual distortions.

This article offers ten practical tips for designers to improve their Blender-to-Three.js workflow, focusing on integrating AI, Blender, and Blender MCP for efficiency.
Berd, a desktop app for AI agent development, features a clean monochrome interface combined with quirky 3D characters, overlapping cards, and interactive demonstrations.
Kononenko Architectural Bureau's website effectively uses minimalism, bold typography, and immersive interactions to showcase its projects and unique design approach.

A developer shares lessons learned from building a Three.js lab, detailing how custom shaders, optimized geometry, and careful lighting contribute to cinematic 60fps browser experiences.

Depth maps, TSL, and WebGPU can be combined to transform flat 2D images into dynamic surfaces with realistic lighting, surface detail, and self-shadowing.
Specia1ne's one page digital design portfolio showcases product interfaces and web systems, utilizing a continuous structural axis to connect sections and interactions with strong typography and motion.

This tutorial details building an animated testimonial hero in Webflow, using CMS data, a custom JavaScript counter, and GSAP's visual timeline for a dynamic, hand-crafted feel.
Softle uses physics to manipulate organic shapes, eliminating the need for manual drawing.
SSTR features a modular grid and motion design tailored to oil drilling hardware and engineers.
Simeon unifies online business revenue views by connecting payment providers, eliminating manual data management and spreadsheets.

HAOQI.DESIGN combines DOM and WebGL in a retro-futurist portfolio using scroll sync and glass shaders.
Depo is an iOS budgeting app with a one page landing page design that provides a clear daily spending number.
Luis Kantor designs and builds digital sites for agencies and startups on his personal one page website.
ScreenTune is a one page Mac app for capturing, editing, and exporting screenshots and screen recordings.

A tutorial details building a Three.js Geometry Painter with WebGPU and TSL, enabling users to procedurally generate diverse visual effects like crystals and bioluminescent reefs on 3D surfaces.

Antinomy and 27b are two connected studios building brands across strategy, design, and experience.
Mammut Studios, a Rotterdam design studio, created a one-pager website showcasing their brand identity and design work.

PX PUSH's website design simulates an old CRT monitor, using CSS and Three.js to create a retro 1980s corporate aesthetic with scanlines, bloom, and edge distortion.
OhhMyDesign is a one page design and development studio building brands and websites for clients worldwide.