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✦Limit the number of details✦Atlas: a world model for spatial intelligence✦Opensource UI✦The designer who drew Cursor’s icons✦Four questions about AGI✦The model is behaving impeccably. Your information architecture isn’t.✦The sycophancy trap: what happens when feelings become the metric✦Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU✦Neurodivergence: What is it and Why Does it Matter✦Your product didn’t get worse✦The singular viable product✦AI canvas, Synthetic self, The prompt is the product✦Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js✦Why companies are becoming a series of loops | Anish Acharya (a16z)✦Building an Infinite Loom: Unravelling Images into Threads with Three.js
✦Limit the number of details✦Atlas: a world model for spatial intelligence✦Opensource UI✦The designer who drew Cursor’s icons✦Four questions about AGI✦The model is behaving impeccably. Your information architecture isn’t.✦The sycophancy trap: what happens when feelings become the metric✦Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU✦Neurodivergence: What is it and Why Does it Matter✦Your product didn’t get worse✦The singular viable product✦AI canvas, Synthetic self, The prompt is the product✦Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js✦Why companies are becoming a series of loops | Anish Acharya (a16z)✦Building an Infinite Loom: Unravelling Images into Threads with Three.js
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UX & Thinking

130 stories curated in ux & thinking.

UX Collective
Thinking

Rethinking friction in an AI world

Frictionless design can sometimes be counterproductive, as removing all obstacles can lead to a lack of engagement or understanding.

30 Jul·6 min read
UX Collective
Thinking

Your people get AI. Get out of their way.

Ninety-five percent of corporate AI projects fail due to company bureaucracy and lack of trust in employees.

29 Jul·13 min read
UX Collective
Thinking

Battling AI fatigue as a designer and developer: a practical guide

Designers and developers can combat AI fatigue by limiting AI usage in personal life and doing fun tasks themselves.

29 Jul·8 min read
UX Collective
Thinking

The UX of Contrast: Lessons from Indika’s Game Design

Indika's game design uses contrast to shape player interpretation of the story and emotional conflict.

29 Jul·14 min read
Smashing Magazine
Thinking

The Bull And Bear Case For Digital Design In The Age Of AI

AI may give designers greater autonomy to create and implement design solutions with less need for permission from others.

29 Jul·10 min read
UX Collective
Thinking

The MOS 6502: the people’s princess

The MOS 6502 chip impacted design by blending arcade game UI concepts with affordable 1970s calculator chips.

28 Jul·7 min read
UX Collective
Thinking

From frictionless to meaningful

Friction in design can create memorable experiences, invite reflection, and help users connect with others and consume less.

27 Jul·11 min read
UX Planet
Thinking

Claude Opus 5 for Product Designers

Anthropic released Opus 5, its latest AI model, which is capable but slow and expensive.

27 Jul·7 min read
UX Collective
Thinking

Information architecture is the foundation artificial intelligence is starving for

Poor information architecture causes AI problems like hallucinations and wrong answers due to disorganized content stores.

26 Jul·12 min read
UX Collective
Thinking

Your website is boring (but that might just set it free)

The templated web, driven by efficiency and conversion optimization, has led to homogenized websites, sacrificing brand differentiation and making them forgettable.

26 Jul·7 min read
UX Collective
Thinking

The seams are where the system lives

Partitioning a system into clean modules does not remove complexity, it instead relocates the complexity to the seams between those modules, as seen in city zoning and software microservices.

26 Jul·8 min read
UX Collective
Thinking

Steal this UX framework from Dubai’s most over-the-top hotel

A Google UX researcher suggests studying hotels, specifically Dubai's Atlantis The Palm, to uncover hidden user experience design principles in hospitality.

23 Jul·7 min read
UX Collective
Thinking

Four questions every tool should answer (even Figma) about AI training model usage

Design tools should answer four questions regarding their AI model training practices to build user trust, especially after recent controversies involving Figma, Zoom, Slack, and Adobe.

23 Jul·17 min read
UX Planet
Thinking

Figma vs. Claude Design: Two Fundamentally Different Design Workflows

Figma and Claude Design represent two fundamentally different design workflows.

23 Jul·6 min read
UX Collective
Thinking

The screens are getting demoted

As AI advances, user experience design shifts from creating screens to questioning their necessity, with AI performing tasks previously requiring multiple user interface steps.

22 Jul·12 min read
UX Collective
Thinking

I handed a UX review over to AI. Here’s what happened.

AI assists UX reviews but does not replace human expertise, requiring user input for accuracy.

21 Jul·6 min read
UX Collective
Thinking

AI can fake your portfolio. It can’t fake the second question.

AI can fake a portfolio, but it cannot replicate the live, unprepared moments in an interview.

21 Jul·13 min read
UX Collective
Thinking

The feature trap

Product teams often confuse building with validating, responding to cues rather than actual problems.

21 Jul·7 min read
UX Collective
Thinking

Research shouldn’t end in a deck

Research should not end with a presentation deck, but rather become a living artifact.

20 Jul·7 min read
UX Collective
Thinking

How to apply Nir Eyal’s Hook Model to AI products, safely

Nir Eyal's Hook Model applies to AI products through a four-step loop of trigger, action, variable reward, and investment.

20 Jul·18 min read
UX Planet
Thinking

How to Turn a CSV into Interactive Charts with Claude Code

Claude Code helps turn static CSV files into interactive data visualizations.

20 Jul·7 min read
UX Collective
Thinking

The weakest channel

The enduring design of the 1970 FIFA World Cup soccer ball, a black and white pentagon-hexagon sphere, demonstrates that universality in design emerges from surviving constraints, not inherent beauty or popularity.

19 Jul·7 min read
UX Collective
Thinking

The “mocked, then loved” AirPods effect

AirPods and Apple Watch overcame initial mockery to become highly popular products through iteration and user experience.

17 Jul·6 min read
UX Collective
Thinking

From vibe to specs: reclaiming the design process with SAID framework

AI-native teams replace static handoffs with continuous, spec-driven product engines using the SAID framework and Git as a shared workspace.

16 Jul·9 min read
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