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✦Spotting Good, Bad & Ugly Error Messages: A UX Guide✦The Art of Continuous Transformation: How Garden Eight Blends Integrity with Play✦Steal this UX framework from Dubai’s most over-the-top hotel✦Four questions every tool should answer (even Figma) about AI training model usage✦Figma vs. Claude Design: Two Fundamentally Different Design Workflows✦Building Cerebrium: Making Serverless Infrastructure Tangible✦The screens are getting demoted✦Easily animate loaders with the arc tool and Figma Motion✦I handed a UX review over to AI. Here’s what happened.✦AI can fake your portfolio. It can’t fake the second question.✦The feature trap
✦Spotting Good, Bad & Ugly Error Messages: A UX Guide✦The Art of Continuous Transformation: How Garden Eight Blends Integrity with Play✦Steal this UX framework from Dubai’s most over-the-top hotel✦Four questions every tool should answer (even Figma) about AI training model usage✦Figma vs. Claude Design: Two Fundamentally Different Design Workflows✦Building Cerebrium: Making Serverless Infrastructure Tangible✦The screens are getting demoted✦Easily animate loaders with the arc tool and Figma Motion✦I handed a UX review over to AI. Here’s what happened.✦AI can fake your portfolio. It can’t fake the second question.✦The feature trap
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Category

UX & Thinking

95 stories curated in ux & thinking.

UX & Thinking
UX Collective
Thinking

While everyone talks about AI, design is gaining power

Design is gaining power amidst widespread discussion of artificial intelligence.

17 Jun
UX & Thinking
UX Collective
Thinking

The board is not the game

AI products often have various components but lack an overarching design that ties them together into a cohesive user experience.

15 Jun
UX & Thinking
UX Collective
Thinking

The autonomy dial: a pattern toolkit for designing human control over AI

Designers can use the autonomy dial pattern toolkit to set AI autonomy levels and implement human oversight controls.

15 Jun
UX & Thinking
UX Collective
Thinking

No, design is not dead. Neither is engineering or product.

Design, engineering, and product development are not obsolete fields.

15 Jun
UX & Thinking
UX Collective
Thinking

Access is not mastery

The prompt interface, by democratizing the GUI, has made computing more accessible, yet this increased access does not equate to user mastery.

14 Jun
UX & Thinking
UX Collective
Thinking

How difficult could it be to design a chatbot?

Designing a chatbot can be more challenging than it initially seems.

14 Jun
UX & Thinking
UX Collective
Thinking

What it really feels like to be a digital accessibility advocate

Digital accessibility advocates often face an uphill battle within companies, struggling to secure resources and attention despite the significant legal and reputational risks of non-compliance.

13 Jun
UX & Thinking
UX Collective
Thinking

A shortlist of one: how AI became our shopping adviser

AI is increasingly influencing consumer choices by acting as a personalized shopping adviser, creating a highly curated and potentially monopolistic recommendation landscape.

13 Jun
UX & Thinking
UX Collective
Thinking

We stopped clicking, and AI became the Internet

AI has become integral to the internet as user interaction has shifted beyond clicking.

11 Jun
UX & Thinking
UX Collective
Thinking

Design for pain: how to make the worst moment better

Designers can improve the user experience during difficult moments by creating empathetic and supportive interactions.

11 Jun
UX & Thinking
UX Collective
Thinking

The gesture and the instruction

Designers consider the relationship between gestures and instructions in user interfaces.

11 Jun
UX & Thinking
UX Collective
Thinking

Dieter Rams avoids computers. His ten rules still fit designing for AI.

Dieter Rams' ten design rules remain relevant for designing artificial intelligence systems.

9 Jun
UX & Thinking
UX Collective
Thinking

AI design isn’t ugly. It’s fluent — and that’s the problem.

AI-generated designs often exhibit a consistent visual language due to their shared algorithms and data sources.

8 Jun
UX & Thinking
UX Collective
Thinking

AI has become the third wheel

Artificial intelligence is increasingly integrated into human interactions and relationships.

8 Jun
UX & Thinking
UX Collective
Thinking

You’re still archiving. Your files have already become substrate.

Files serve a second function with a different architecture.

7 Jun
UX & Thinking
UX Collective
Thinking

The psychological cost of moving too fast

Rapid progress can have negative psychological effects on individuals and teams.

6 Jun
UX & Thinking
UX Collective
Thinking

Employment expiry and the end of workplace loyalty

Workplace loyalty is declining as employment expiry becomes more common.

6 Jun
UX & Thinking
UX Collective
Thinking

Your user doesn’t care about your organization chart

Users are unaffected by internal organizational structure and its potential flaws.

6 Jun
UX & Thinking
UX Collective
Thinking

AI meets Sturgeon’s Law

Increased content creation does not necessarily lead to higher quality output, as seen in Sturgeon's Law.

1 Jun
UX & Thinking
UX Collective
Thinking

Foreman, guardian, team builder: all this is a box

A moving company's box design reveals the long-lasting impact of subtle design decisions.

1 Jun
UX & Thinking
UX Collective
Thinking

The register shift

Designers consider the impact of the register shift on user experience.

1 Jun
UX & Thinking
UX Collective
Thinking

AI Token Scarcity and Arcade Economics

Rising computing costs prompt designers to reevaluate their expectations.

31 May
UX & Thinking
UX Collective
Thinking

Who is your content actually for?

Designers consider the intended audience for their content creations.

31 May
UX & Thinking
UX Collective
Thinking

Designing for AI means designing like it’s 1999

Designing for artificial intelligence today mirrors the user experience challenges of designing for the internet in 1999, emphasizing the need for foundational usability.

29 May
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